Uploaded a Post-Jam Web Build


I just uploaded a post-jam web build of the game with some small optimizations. The game still isn't the most optimized, so expect some large lag spikes when performing actions for the first time. I believe this is partially a problem with Godot engine's shaders compiling. I will probably get around to fixing it at some point, since it's quite annoying.

For the jam, I couldn't get a web build working due to really bad performance. I was using hundreds (maybe over a thousand) individual cube meshes. I've since upgraded to using a gridmap, which is perfect for this game. It should improve the performance, and also make editing the game a lot faster.

I've also changed the default resolution to 256x240. I don't think the game was a great fit for the jam. Truth is I just wanted to work on something, and a 2 week jam sounded good. 64x64 was just too low res for this type of game. Other than that, there aren't any changes, but I will start working on some soon.

I rushed quite a bit at the end of the jam, so the code is quite messy and there's lots of little issues. I'll try to fix most stuff, and then start working on more content, and polishing the game a bit more.

Get The Mask of Sar-Lakhmu

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