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Cowboy Shapeshiftin'

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Devlog

  • Post-Jam version 1.0 (checkpoints, expanded world, tons of small changes)
    May 13, 2024 by James#update, #post-jam, #metroidvania, #platformer, #pixel-art
    I've made a lot of changes to the game since the jam version. Some key changes: Checkpoints Expanded map Secret areas Background elements A cactus enemy Improved small spiky boss player attack A coin... Continue reading
  • Smoother camera, bug fixes and small changes (Post-Jam)
    April 23, 2024 by James#metroidvania, #cowboy, #wild-west
    The past couple of days I've worked on fixing a ton of small bugs, and making small improvements. I won't upload these until the jam voting is over. I improved the camera, it's much smoother now, and... Continue reading
  • Cowboy Shapeshiftin' Jam Postmortem
    April 20, 2024 by James
    I finished the game after around 10 days of work, probably the hardest I've worked on a game before. A few weeks ago I decided to switch game engines after I developed a negative attitude towards Godo... Continue reading
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